Overview
The first scene is the standby scene, with a huge arm hanging high. The player needs to click on this arm to start. I hope this arm can give people a sense of strength and memories of God and Adam painted by Michelangelo. This arm is a mechanical arm, which represents a kind of power brought by technology.
In the second scene, it can be felt that this is a child's room. The particle-built room brings a kind of memory blur and the sound of parents arguing in the distance. This is based on part of the creator’s childhood experience. The bondage and responsibilities brought about by marriage also bring endless disputes and trivialities. Witnessing the mother's consumption affects a girl's childhood experience and future development. Players can use the handle to grab the puppets and throw them out. Through exploration, they found that by clicking on the door of the room, they could escape this suffocating environment.
The third scene is a dream-like scene. A mother told a girl the story of the Chinese goddess of creation, Nvwa. Players can use buttons to control the growth and shrinkage of plants. When it comes to the story of Nvwa’s creation of humans, players can inspire the vitality of the land by touching the ground with the controllers. I hope they can feel the same sense of power and control as the ancient goddess through technology in the VR world. In the remaining part, I hope to reproduce the dreamlike feeling of ancient mythology.
In the end, the mother said that Nuwa hadn't disappeared, she was here, and the scene jumped to the last one. Over the modern city, the player's hands become mechanical arms, and a huge cyborg goddess grows out of the city. Through technology, a goddess with creativity and power is reborn in our city. I hope to encourage women to find divinity and legacy through technology.